In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.
Being a reporter fills my days with fast-paced work, spotting trends, tracking new product releases, and testing the latest tech. Perhaps my favorite part of the job is when I get to talk to people, getting background or interviewing for a feature. Unfortunately, once the rush of the interview is over, I have to face the tedious task of transcribing. That's why the Soundcore Work is such a genius device.
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